webgl-2.0 engine architecture

Client-Side WebGL Displacement Engine

Discover how DesignToWear replaces flat sticker overlays with real-time hardware-accelerated fabric fold warping directly inside your browser GPU context.

Grayscale Vector Displacement Mapping

Every apparel template in DesignToWear includes a dedicated grayscale displacement map paired with the base garment photo. High-intensity highlights represent fabric crests, while dark shadows represent deep wrinkles.

  • Custom WebGL Displacement Filter written for PixiJS v7
  • Real-time intensity slider (0 to 50 scale) for custom warping
DisplacementShader.glsl60 FPS
vec2 displacement = texture2D(
  uDisplacementMap, 
  vTextureCoord
).rg - 0.5;

vec2 warpedCoord = vTextureCoord + 
  displacement * uScale;
Texture Blend Pass Pipeline
Layer 1: Garment Fabric BaseNormal
Layer 2: Warped Design ArtworkDisplaced
Layer 3: Multiply Shading OverlayMultiply

Natural Ink Absorption & Fabric Shading

To achieve authentic screen print and DTG appearance, DesignToWear renders a dedicated Multiply shading pass on top of your displaced design. This allows natural cotton texture and ambient shadow valleys to bleed through the artwork ink.

100% Client-Side In-Browser Execution

Unlike cloud-based mockup tools that upload your proprietary artwork files to remote servers, DesignToWear executes all WebGL rendering locally on your computer's GPU.