webgl-2.0 engine architecture
Client-Side WebGL Displacement Engine
Discover how DesignToWear replaces flat sticker overlays with real-time hardware-accelerated fabric fold warping directly inside your browser GPU context.
Grayscale Vector Displacement Mapping
Every apparel template in DesignToWear includes a dedicated grayscale displacement map paired with the base garment photo. High-intensity highlights represent fabric crests, while dark shadows represent deep wrinkles.
- Custom WebGL Displacement Filter written for PixiJS v7
- Real-time intensity slider (0 to 50 scale) for custom warping
vec2 displacement = texture2D( uDisplacementMap, vTextureCoord ).rg - 0.5; vec2 warpedCoord = vTextureCoord + displacement * uScale;
Natural Ink Absorption & Fabric Shading
To achieve authentic screen print and DTG appearance, DesignToWear renders a dedicated Multiply shading pass on top of your displaced design. This allows natural cotton texture and ambient shadow valleys to bleed through the artwork ink.
100% Client-Side In-Browser Execution
Unlike cloud-based mockup tools that upload your proprietary artwork files to remote servers, DesignToWear executes all WebGL rendering locally on your computer's GPU.
